Digital art can be regarded as original, creative work developed on a digital computer and created and/or presented by some form of digital technology. The term digital art extends to a wide variety of works and ways of working. Digital art can be generated completely by a computer, derived from a previously existing source, or exist as an image. Digital art is developed by using digital hardware tools such as, a mouse, a graphics tablet, or a projector and software such as, Photoshop, Illustrator, InDesign, and FinalCutPro. From a technical standpoint the term digital art might also be used to describe artwork accomplished using traditional media as in paint, wood, metal and or processes as in painting, printmaking, sculpture which are then scanned, photographed, or videotaped to make a digital replica. However it is accomplised, the term digital art is most accurately applied to artwork that has been created through computing technologies.
Traditional vs. Digital Art
The term ‘traditional arts’ refers to fine arts that use the old methods for creating artwork, such as pens, brushes, clay and other tools. Although traditional arts have different techniques than digital arts, the different forms of art are still related to each other by the same concept. There are two elements that all traditional artworks have in common: It can be touched — it’s made of physical materials and It’s “one of a kind”— it can’t be copied without creating it all over again.
In the digital environment we don’t have wood, charcoal, or paint. Everything is the same — just in a combination of 0’s and 1’s translated to a visual form on the screen. These 0’s and 1’s can simulate any medium you can imagine. Allthough digital art is not bound by the rules of traditional art, it often simulates it to give the user something familiar and to make the whole process more intuitive for the artist. Early digital painting programs were based on coloring the pixels with a mouse, but today they offer much more. The digital paint blends naturally and can be mixed and is usually applied with a special stylus on a graphics tablet.
The History Of Digital Art
“The Era of the Pioneers” (1956 to 1986)
In this time frame are many of the earliest known experimenters in digital art. Many of these investigators were not artists by training, but engineers and scientists. It is certain that their collective visual explorations were essential to what was an emerging medium literally outside of the attention of the general public. At this point in the development of digital art the experimental writing of computer programs was central to most of the work produced during this era, as “off the shelf” software simply did not exist. Computer displays were monochromatic and computer-based printing technologies were nearly non-existent.
“The Paint Box Era” (1986 to 1996)
It is in this era of digital art that commercial software became available to the general public. The release of these applications did not create an immediate flood of graphics programs into the market, but there was a slow and steady development of consumer software that had never before been available to the non-programming public. These early commercial applications attracted artists to the field of computing who were not trained primarily as programmers or engineers. It was these “early adopting” visual artists who had the vision and the experimental fortitude to create electronic works that could be accomplished without deep programming knowledge. It is during this era that the “paint program” made its first appearance bringing with it the introduction of the pixel to visual artists. Additionally, this is a time when the first affordable computers were introduced into the market. An example of this was the Apple II computer (sold in 1976 for $1300.00 US) developed by Steve jobs and Steve Wozniak is considered by many researchers to be the first true personal computer brought to the general marketplace. Finally, this era also saw the introduction of devices such as the scanner and the mouse. In this time frame the computer became part of society throughout much of the world. The personal computer, the software, and some useful and interesting devices were now in the hands of artists.
“The Era of Multimedia” (1996 to today)
Within this era digital artists were moving deeply into new forms of imaging through the GUI (graphical user interface). The application “Photoshop” came into being in the early 1990’s and photography has never been the same. Along with the general public, artists also entered the exciting new space offered by the Internet, and interactive art, and the countless options offered by other commercialized forms of digital media became a significant focus for many creative investigations. During this period digital art became more and more of a common area of study in academic art programs, in museums, and into the public consciousness. In the early 21st century it is clear that the great expansion of computer gaming, online art forms, digital media, digital photography and videography, web design, and virtual worlds have opened the public and media consciousness in various ways and forms. Digital art in its many forms is now available to anyone with an Internet connection, and has in this way become nearly present everywhere.
How Has Digital Art Revolutionized Art?
In the 21st century digital technology has become a powerful force in nearly every part of life, from art to science, to communication, to entertainment, and to navigation. The impact of various digital tools and techniques has also spread to the art world internationally as well. Within this technological revolution, digital art has become a necessary part of some institutional and educational environments. In art culture, work made through digital means has had a dramatic impact over the last 15-20 years and will continue to make an impact for years to come.